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URBAN: Permeability as an urban need for interaction: passing through or under a building, keeping views or link spaces.

  • planning

ARCHITECTURE results from a high level of synthesis. it becomes relevant when concomitantly applied on the individual elements (client needs) and on the collective elements (fundamental human needs).
each project is preceded by a specific methodology to design the process of design.
the objective matches with the requirements and simultaneously develops added values .

Among some examples:

  • green surfaces management with roof garden to retrofit possible agriculture and leisure surfaces... as food allows cerebral activities and human development .

  • energy management with natural ventilation, solar panels and wind turbines to reduce carbon emission... as comfort for the education, happiness and human development

  • flexibility for the evolution of needs with appropriate structures, space combinations, and internal space construction... as buildings and users needs will change.

  • implantation and insertion in built and natural context to reach the right balance.

  • clarity of the image and architectural language as the semantic expressions of the content.

  • old-new relation development as historical expression is an open book for generations.

  • natural lighting to raise the comfort: sun and shadows control .
  • architecture

LANDSCAPE design combines with architectural and urban processes:

  • greeneries
  • surfaces treatments
  • art pieces
  • outdoor furniture
  • environmental design

...compose complementary scenes, spaces and journeys between, through, under or above the buildings.

With low technical requirements, landscape design impacts on wider ranges of spaces and can visually impact at distance (such a skyline or the colors of an environment).
On closer distances, garden, garden roof, paths or parks easily provides censorial pleasures such :

  • the resonance of our steps along the overpasses surfaces
  • screeching gravels
  • rustling of leaves in the wind
  • dangling shadows
  • alternating materials and edges
  • dripping of water
  • micro climats
  • pace of plants
  • tree vaults
  • and seasonal colors changes.

This phenomena are designed for the observation, the relaxation, the memory and conveniences of break times, walk and leisure.

Overall, landscape design may specifically in some occasion embeds in architecture with vegetal facades and roof garden for leisure and food production to compensate the built green surfaces or even participate to the retrofitting of agriculture in the city.

  • landscape

FURNITURE expresses human physiological evolution (walking from 4 to 2 legs) and concomitant development of the brain which generated specific activities and respective positions of the human body.
Basic or refined, mass produced or single unique pieces, small series or in industrial production ... furniture contain and express an important part of the evolution of civilizations and cultures.

  • Sitting waiting, eating, working or studying.
  • Lying to sleep, relaxing or watching the sky
  • Storage to organize, protect, show objects ... Furniture extend the processes of interior / exterior design.

The materials, machinery and equipments now allow plethora of possibilities: Although the basic functions do not change, the furniture is continually reinvented to serve new business, to make them easier, more comfortable or accessible.
Our research has involved the transformation of semi-finished products by CNC machines for small production by SMEs.

  • furniture

GRAPHIC is a convenient 2D representation means of the world, ideas, concepts and topics, it may either purposely be generated by the journey of a point on the page in 2D or alternatively be the projection of 3D, 4D immaterial/material elements on a 2D support... or be a brain image.

The attraction for graphic is due to the capacity of the brain to transform spatial facts in images for easiness of communication and memory convenience. It's also the reversed capacity to evoke and represent elements in 2D which can possibly or impossibly exist as spaces, objects, scenes, events, sounds, light, etc

Graphic is a helpful support within the creativity process if used correctly: it should in any case precede CAD. It's an interface between the immateriality of an idea for it's representation up to the materialization, if necessary: a tool and a journey through a small part of the brain creative capacities.

  • graphic